First I would like to discuss our goals and long-term plans. We want to create an artificial intelligence that learns how to play first-person shooters without access to any game state data other than what can be gained through the audio and visual buffers. In other words, the AI will only have access to the information that a human player would. If we are successful with these constraints, then I could see our work leading to AI that can play any game, or even AI-driven robots that can play games using mechanical hands and eyes to operate normal peripherals and interfaces. We are currently in the research and planning phase of the project. This means that our job right now is to decide exactly what tools and technologies we will use and how they will interact with one another. By the end of the semester, which will arrive sometime this December, we will need to be ready for phase two, which is the development, training, and testing phase. Yes, that is all three at once. However, if...